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PKMNSkies - Sunna

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:iconpkmnskies:
Ehe - I didn't make it in time for the opening :iconjunesplz: But all of a sudden it looked like just about everyone I knew was joining! So I said HECK I guess I gotta try and make an app anyway! Just gotta' wait around for the next opening!



Basics


Name: Sunna
Age: 21
Species: Volcarona
Gender: Female
Height: 5'11"
Weight:105 lbs



Personal Info:


Sexuality: Lady-type people only need apply
Hometown: Desert Resort, Unova [See History]
Birthdate: December 21st
Nature: Quiet
Characteristic: Highly Curious
Moveset:
:bulletorange: Fiery Dance
:bulletorange: Heat Wave
:bulletgreen: Bug Buzz
:bulletgreen: Silver Wind

Personality:
  || CURIOUS ||
Her most defining trait (even if not her most immediately obvious), Sunna is endlessly curious about all manner of things; however, it is the ancient past that pulls her attention above all else. Growing up around Unova's Relic Castle, the fossils and artifacts of lost peoples and civilizations are more familiar to her than anything in the modern day. But it is precisely her unfamiliarity with so many modern things that drives her curiosity about every facet of contemporary life. Whether it is a chipped piece of pottery, lost for millennia in desert sands, or simply a fellow villager's motivations for doing the things they do, you can count on Sunna to ponder its mysteries with an endless, earnest drive.
  || MYSTERIOUS ||
But a stranger is much more likely to pick up on Sunna's mysterious aura much more readily than they might discover her curious nature. Simply put, Sunna is unfamiliar with dealing with other people, and is much more inclined to keep to herself. This, combined with her tendency to wander around and contemplate the ancient past, lends her an air of mystery over which she has little conscious control. Despite her curiosity with the world and people around her, she is much more likely to stare and stay silent when offered a greeting or friendly word, and she rarely approaches people on her own (preferring, instead, to watch with the careful eye of some sort of wildlife researcher).
  || OBLIVIOUS ||
Mystery, however, would imply some sort of secret intrigue to be hiding—of that, Sunna has none. She is entirely oblivious to the fact that she might come across as mysterious or private to the people around her. In fact, when she is not acting on some intriguing flight of fancy, she is almost entirely oblivious to the people around her. If someone were to like her, they would have to spell it out in no uncertain terms—she would never pick up on it otherwise. A feature, perhaps, of having so few interactions with others while growing up. She is clever and academically intelligent, but when it comes to interpersonal relations, she is utterly clueless.
  || QUIET ||
Even at her most driven, her most curious, Sunna has an unmistakably impassive sort of "default" expression. It doesn't signify a lack of interest, but rather a natural calmness that surrounds even her most passionate moments. It helps her keep a level head when embroiled in some new intrigue, but when talking to other people, it often makes her come across as uninterested when that couldn't be further from the truth. People often ask her things like "are you bored?" or "is something wrong?", to which she almost always replies with confusion, because of course she wasn't bored at all, and everything was fine, why did you ask? She seems rather unaware that it's a recurring thing, on top of it.
  || COMPASSIONATE ||
But being oblivious to others does not mean that she is heartless. In fact, after all has been spelled out and explained for her, she is very compassionate indeed. It might be a quiet, reserved sort of compassion, but she knows what it means to be lonely, and she is sympathetic to anyone who feels that same plight. She is pleased when her curiosities are shared by others, and is happy to talk about the things she's learned to a willing ear.
  || INTUITIVE ||
Despite being relatively new to the way most people live contemporary lives, she's a quick learner, and picks up new things easily (especially when it really catches her attention and curiosity). And despite being rather oblivious to the actual feelings of the people around her, she is intuitive and perceptive about more general emotions and experiences—she just has trouble recognizing those feelings in actual people.



Biography


History:

In the whipping winds and stinging sands of a vast, unending desert, an egg hatched.

Where its parents were or how it had come to be there was impossible to say. Only that it was, somehow, found by a woman in those whipping sands is certain. The sigilyph had been guarding the Relic Castle in that desert all her life, flying the same path every day without fail before returning home to start the cycle all over the next day. But when she found that egg, she knew that something had changed. Perhaps she had always been guarding this place just so that, one day, she would be here to find that egg. But whether it was chance or fate, the sigilyph could not leave a newborn egg defenseless in the ruins, and that night, for the first time, she did not return home alone.

When Sunna finally hatched, Mundil (for that was the sigilyph's name) had her hands quite full. The child was like any other, curious and energetic, if a little quiet at times. And Arceus, she burned like the sun! Still young and unable to control her powers or her heat, anything Sunna picked up to investigate or play with was likely to burst into flame. If it hadn't been for Mundil's Magic Guard ability, she would have had burnt hands daily from picking up her little foundling.

For the first time in centuries, Mundil would start out late for her daily route, or even miss it entirely some days, never wanting to leave the little child at home alone. In time, when Sunna was better able to keep up, she would take her along. Sunna asked endless questions about the ruins, about the surrounding desert, about all of Mundil's many years guarding the place. It seemed she never lacked for some curiosity or other, but at other times, the child was almost eerily quiet, taking in the ruins with a steady, pensive eye.

And that was the way Sunna grew up, under the patient care of her adopted mother (her "Munni"), surrounded by deserts and ruins and little else. But though theirs was a largely solitary life, with only time-worn stones, sandstorms, and each other for company, they were not by any stretch discontent. But the deserts saw the occasional traveler — archaeologists and explorers and lost souls gone astray in the sandstorms, and those souls were always a welcome diversion from the norm. Mundil and Sunna invited them all to share their table if they wanted, trading a meal and a place to sleep for stories about the world outside their desert. Despite being one of its guardians, Mundil never dissuaded anyone from seeking out the Relic Castle — at times she even sent Sunna off to guide particularly driven adventurers to its weather-worn gates. She might be its guardian, but anyone was free to explore it, if they had the skills and wits necessary to navigate its pitfalls. It might even have been a source of amusement for her, after so much time.

Sunna loved the ruins, in her own quiet way. Sometimes, when Mundil was busy following her tireless route, she would go off and explore deeper into the castle. Time and sand had buried or obscured most of its carvings, but Mundil's ages of guarding meant that the treasures inside were mostly intact. True, some of those treasures were gold, but the greatest treasures were the scrolls and artefacts preserved through time, telling the story of times long past. Sunna poured over scrolls and wall carvings and ancient pottery, fascinated by every find. When archaeologists and explorers came, she would often join them, sharing what she had discovered, trading theories and speculation, eager to learn what they knew in turn.

Though Sunna could have whiled away the whole of her life studying scrolls and brushing off the sand from some dusty artifact, Mundil was not so content. She had spent her whole life treading her path, and would spend the rest of it doing the same, but Sunna? Sunna could have more than that. And so finally, Mundil sat Sunna down and told her that it was time to be off.

"I don't understand. I can't stay?"

"You can't. Not any longer. There is a much larger world out there than this desert and these ruins, and you must go out and see it all."

"But you won't come with me?"

"I cannot. I have a duty here, guarding these lifeless ruins. I was made for it; you are not so bound. I am not asking you to stay away forever — indeed, I hope you do not. But you must have a chance to see the world."

"How long must I be gone?"

"As long as you want. As long as your heart tells you. It may be that, after a while, you will tire of the world, and come home to me. It may also be that, once you see the world, you never wish to come home at all, and if such is the case then I can only hope you will come back and visit your old Munni. But whatever else, you must see it. The world. Do not come back until you have done that."

And so Sunna did. After little preparation — what did she possess that she needed to prepare? — she left her Munni and the ruins behind. Once out of the desert, civilization was surprisingly close by, only a part of the day's walk to the nearest town. And from there did Sunna begin her journey in earnest. She had never seen so many people in one place, heard so many sounds or smelled so many smells. It might have been an overload, if she hadn't been eager at once to take it all in. These were not carvings on stone walls, or pieces of pottery smashed centuries ago, but the sights and sounds of the modern world were no less mysterious to her.

She loved every minute of it.

In the end, she was away almost a year before returning home for a visit. And that was the way it went from then on. She would travel endlessly, for months at a time, visiting home at intermittent times to drop off what small souvenirs she had gathered, regaling her adoptive mother with stories of her travels. And then she would be off again. She explored the other ancient places of the world, and traveled through cities so modern they seemed to never sleep. She met new people and saw new places. Sometimes she was in a different town every night, and others she spent weeks in one place before moving on.

Eventually, Sunna wanted a place to call her own. Some place she could settle in, a place to store all of the spoils of her travels. It would be a home to go back to, when not traveling or visiting her Munni. Some place quiet, but where the locals were friendly and welcoming, some place that would feel like home, no matter how long she had been away at any given time. Over time, she had heard of a number of promising places, and eventually, she set her eye on a village called Springleaf Town. Until recently unknown and without reputation, she had heard tell of its recent revival, a transformation come about through the efforts of its reportedly dedicated citizens. It sounded like exactly the sort of place she'd like to visit, and so she set out for it at once. 



Additional Info


• Her clothing reflects the two diametric facets of her personality: one half, the traditional, sparkling gold jewelry so often found in traditional and ancient design, and the other the hyper-modern, faddish clothes with which she is so fascinated.
• She is completely immune to even the hottest of temperatures. Don't expect Sunna to wait even a moment to drink boiling tea, or take something directly out of the oven with her bare hands. She runs as hot as a sun, and she can't be burned. Similarly, she rarely feels the cold, since her body temperature is so hot it wards off any chill.
• Water, however, is her great enemy. Being both a Fire and a Bug-type, she can't stand water—it makes her wings too wet and heavy to move.
Image size
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© 2015 - 2024 llawll
Comments18
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LuckyRyo's avatar
wow....this is amazing
and i want her leggings....like now